Gamification is currently the buzzword in the eLearning industry. It refers to the application of game-design elements with rewards such as points, badges, leader boards and storyline to educational concepts for improved userThe role of gamification in corporate eLearning engagement. It is certain that gamification has redefined expectations in the eLearning sphere. The emerging technology’s impact on education has resulted into this form of learning for more interactivity and engagement. In short, it is a new way of learning that is poised to have a great impact on the way we teach and learn.

How has gamification changed the way students learn?

New technologies have revolutionized corporate learning. The way learning and interaction take place has completely changed.

Gartner reveals in its Gamification 2020 report that ‘Gamification is going to have a significant impact along with emerging technologies and trends’ in terms of:

  • Personal Development
  • Employee Performance
  • Globalized Higher Education
  • Innovation and Customer Engagement Platforms

One of the key factors to take into account in gamification is that the structure and game dynamics need to have a relevant relationship with the content. This form of eLearning is definitely a fun, educating and thrilling experience. Apart from that, gamification does provide many benefits such as:

  • Interactive way to learn

The main advantage of gamification is that engagement and interaction levels increase for students when they learn through gamification techniques. Having an effective gamification strategy with a high level of engagement leads to increased recall and retention. This is what encourages learners to actively engage in the academic content and develop a positive attitude towards learning. This ultimately results into increased learning productivity.

  • Increased motivation to learn

The motivation to play and win creates a positive attitude towards learning while playing a fun game. There is no doubt that making mistakes are essential for intellectual growth. Gamification allows learners to learn from their mistakes. In a gaming world, learners are constantly challenged to grow and adapt to the game. For instance, the decision of taking a risk in a virtual setting helps control the downside of intellectual risk-taking for learners. Having the freedom to fail through games helps employees to be more motivated to try until they succeed.

  • More receptive to learning

One of the main advantages of gamification in eLearning is that it produces an effective, informal learning environment. This allow learners to understand real-life situations and challenges in a safe setting. They are more likely to retain what they are learning when they enjoy playing an interesting game revolving around it. It is wise to leverage gamification to teach complex topics, leading to a more engaged learning experience and enhanced knowledge retention.

  • Increased participation

Participating in the game-based learning modules can prove to be very interesting and leads to more completion rate for the training courses. Learners are able to take on new identities and roles through the games, asking them to make in-game decisions from new vantage points. Besides, they also adopt other roles that allow them to explore new sides of themselves in a safe space. As a result, there is an enthusiastic participation throughout a game-based module, allowing learners to closely interact with the subject matter.

  • Longevity in learning

It is certain that gamification improves overall learning outcomes and learning effectiveness. Learners are more engaged and it gives rise to learning conditions that build understanding through immediate and instructive feedback loops, which also bring about longevity in learning and understanding the concepts.

  • Immediate feedback leading to a sense of accomplishment

The best part is that, after finishing a game-based learning module, learners feel a sense of achievement. This is mainly due to the use of certain features that are linked with the idea of success, such as points, levels, badges, leader boards, etc. Having immediate feedback helps learners understand what they know or should know leading to better engagement and enhanced retention.

The frequency, intensity, and immediacy of feedback are important elements to consider for improved learner engagement. As a result, the more frequent and immediate the feedback is, the greater the learning effectiveness and engagement. Clear and immediate feedback is the key for increased engagement.

 

The future of gamification

There is no doubt that the use of gamification in corporate training is bringing it one-step closer to the future. When companies include gaming concepts and game-based principles in their training solutions — online, blended or face-to-face — they are more likely to experience improved learner attitude and motivation. The main objective of gamification in eLearning is to create something that captivates learners’ attention, challenges them, and engages & entertains them while learning.

 

Conclusion

Taking advantage of gamification in corporate training will enable you to apply gaming mechanics in the non-game situation. It is in fact the magical and powerful tool to build an environment where you can learn things in the real-life situation. Additionally, it is the cost-effective, trustworthy and easy-to-adopt approach, which can transform any learning environment.